I was a very big fan of Falcom and I had a fan site back in the day. TK: Yes, I was a big fan, and as a matter of fact, I had a fan site before I joined the company. Were you, yourself, a fan of Falcom's games? Is that why you joined the company originally?
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There are rice cracker shops that have been around for 200 years - the kind of people who have history. It refers to people who've been around the whole time, creating history. There's a word in Japanese called " shinise". That's probably the reason you see "Falcomism" throughout our games. They don't come in with the thoughts of making something totally different they come in to try to evolve the games that they love. They love the games, so they want to make them even better.
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TK: The reason for that is probably because people who join the company really like Falcom's games, so when they enter the company they come with full respect towards the games.
I feel like there is a, Falcom aesthetic that's identifiable, and that has carried all the way till today, so it's kind of interesting to hear that. TK: Well, just a few people from those days. That's probably the reason we've been carrying this torch for such a long time.Īre a lot of the staff at the company still the same people who you were involved in early days, or have they since left the company? People who enter the company will just naturally sense that, and just get on the same track as everybody else. The company has that atmosphere - strong feeling. You feel the existence of those strong titles, so I naturally felt that I had to live up to that standard, and that kept me moving forward. But I saw the titles that Falcom had developed up to that point - the legendary games - and I felt like they're there, and they're watching you. However, when I joined the company 13 years ago, it was the same with me, too. TK: Whenever new people join the company, we don't educate our employees. We're detail-oriented, and we've been doing that throughout the whole 30 years of our company history.įalcom seems to carry the torch for the way games have been for a long time, and doesn't seem to change with fashions and trends in the industry. Toshihiro Kondo: This is our current philosophy, but it's also a philosophy that we kept over the 30 years of our history: we carefully create our games with a lot of care and details. What do you think of the current state of Falcom? What's the company's current philosophy? In this interview, Kondo shares his thoughts on why he thinks Falcom has enjoyed a resurgence in its popularity on the PSP, how the Western and social game markets are affecting the way he looks at game creation, why Falcom games have a particular aesthetic that's remained almost unchanged since the 1980s, and why the company typically focuses on one platform at a time. He's been with the company since 1998, when he worked his way up from the IT department to become a developer and eventually take charge of the company, after being a long-time fan.
These latest games were produced and dircted by Toshihiro Kondo, president of Falcom.